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Snow Procedural Materials

Snow materials made for DeathLoop's grounds
Made with Adobe Substance Designer .
Thanks to Anthony Carmona for his help and precious tips! :D

Snow base

Snow base

Trampled snow

Trampled snow

Windy version

Windy version

Footsteps

Footsteps

Sparkles generator made in Designer, with Mathieu Gasperin's help.

Sparkles generator made in Designer, with Mathieu Gasperin's help.

Footsteps in Designer

Procedural random footsteps generator in Designer

Early in-engine blend tests, using parallax occlusion mapping.

Early in-engine blend tests, using parallax occlusion mapping.

Early in-engine blend tests, using parallax occlusion mapping.

Early in-engine blend tests, using parallax occlusion mapping.

Procedural random ice craks

Procedural random ice craks

Mud/snow: melting versions

Mud/snow: melting versions

Frozen land material

Frozen land material

Dirty version made for the heaps

Dirty version made for the heaps

Stones covered with snow

Stones covered with snow

Ice material made for the icebergs

Ice material made for the icebergs

First tests of material blends on Icebergs. In-game final props made by Céline Bader.

First tests of material blends on Icebergs. In-game final props made by Céline Bader.

Frozen snow mapping the top of the icebergs.

Frozen snow mapping the top of the icebergs.

Frost Substance integrated in painter